27.6.2024 For time Workout
For time
40/32 (cal) BikeErg
20 Clean and jerks @ 61/43kg
40/32 (cal) BikeErg
20 Ring muscle-ups
40/32 (cal) BikeErg
20 Snatches @ 61/43kg
40/32 (cal) BikeErg
Target time. < 20:00 CAP 25
Overview. Here we have elements from the “standard” from CF Games (except 20 reps vs 30) mashed together with some BikeErg to make this a bit more about aerobic conditioning and less about movement specific capacity. Getting your pacing right on the bike and finding a good rhythm on the other movements is key here.
Pacing. The first bike should be your 2nd fastest one (the last one should be the fastest as a final push to finish). You’re looking for a pace that allows you to walk to the barbell and get going after just a breath or two.
Given the barbell weight, you could do touch-and-go sets (e.g. 10-5-5, 5s etc), quick singles from the start or start with a touch-and-go set and then move to singles. If you have the conditioning and barbell capacity to do sets here (or keep the singles fast) you can make up a lot of time.
The middle two bikes you’ll want to get going straight away. If you need to recover your HR a bit after the CnJ or rMU, start a bit easier, then build to your pace once you feel that you’re a bit recovered. If you have good capacity on the bike, build to your target pace and hold on until easing off just a bit at the end to be ready for the next movement.
Be smart on the ring muscle-ups and don’t go too close to failure (as it’ll take you longer to recover). Once you get to snatches, your HR is likely high and you’re feeling it. Do your best to start chipping away at the reps. As per before, once you get to the final bike it’s go time! Suck it up and push hard to finish.
Ring muscle-up → Reduce reps (10 or 15) → → Bar muscle-ups → Banded bar muscle-ups → Pull-overs
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